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Steam vampire survivors
Steam vampire survivors




  1. Steam vampire survivors update#
  2. Steam vampire survivors full#

We're still planning to release the new version this summer, but in reality "it will be ready when it's ready", we won't be rushing for an arbitrary release date and will take all the time it requires to be done right. So we're now busy rewriting the entire physics system so that it feels arcade-y rather than realistic and tweaking a lot of aspects of the main gameplay loop so that in the end, ideally we'll have a version of Vampire Survivors that plays just like the current one, but that is free of hardware and controller compatibility issues and that performs well even when there is an unreasonable amount of projectiles and enemies on screen. For starters, the physics were too accurate and realistic, enemies weren't even able to push one another inside walls, or the fonts were just too crisp and easy to read. Theres no place where to hide, all you can do is try. Initially we thought about re-making the game using features from the new engine, but the resulting game, even if better optimised, didn't really feel "Vampire Survivors" enough. Vampire Survivors is currently a time survival game with minimalistic gameplay and roguelite elements.

Steam vampire survivors full#

Some of those freelancers, Adam, Matt, and Sam (strictly in alphabetical order), are now part of poncle and are working full time on the engine port!

Steam vampire survivors update#

If you've been following this kind of longer update posts, then you probably already know that since January we had freelancers working on porting VS to an industry-standard game engine. One of the new relics from this patch, the Grim Grimoire, is a good example of what kind of extras to expect! This doesn't mean we're going to reach version 1.0 of the game faster than expected, but it means we'll be putting in the game even more features and be faster in polishing rough edges.

steam vampire survivors

We had a team for some time now, but I'm taking the opportunity to talk about it only now that one more developer, David, is finally joining me in working full time on the current version of the game. And oh my, with things being so crazy with VS that actually turned out to be a very good reminder to have!

steam vampire survivors steam vampire survivors

PoncleWhen I wrote the name "poncle" for the first time, some 10 years ago, I went for a lowercase "p" because I had this pretentious thought of "this would serve as a reminder to stay small and humble no matter what".






Steam vampire survivors